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Those Preview cards are massively collectible and super expensive today; Dan talked about them here. But at the time there wasn't anything coming out of the Duel Terminal that affected gameplay… until Wave 2 made its way to the public.

According to the card database , Preview Wave 2 was released on June 20, Wave 2 actually made a quiet test run at a single card shop in Southern California, but for most of the player community, their first chance to see it was a surprise release when they got to the United States National Championship and discovered that the Duel Terminal was spitting out copies of the barely-seen-before Synchro Monster Ally of Justice Catastor.

Its ability to destroy any non-Dark monster was an incredibly powerful option in a tournament scene where Lightsworn was competitive. But we also knew the card was only available in Japan… until the previews hit. At some point, policy was clarified that Ally of Justice Catastor and any Duel Terminal-exclusive cards wouldn't be legal for tournaments until they were released in some other widely distributed product.

That would finally happen on November 10, with the debut of Hidden Arsenal, a booster set that contained all 30 cards from Duel Terminal 1. While the set was small, its impact was anything but. Note too that Brionac, Dragon of the Ice Barrier was a different card back then: its original effect didn't have a once-per-turn restriction, and you could bounce your own cards for wacky combos.

It was an absolute game-changer. There were entire decks revolving around those monsters, like Synchro Cat, which used the pre-errata Rescue Cat to field X-Saber Airbellum and another non-Tuner Beast to make a 1-card Synchro play. In that was often a winning move. Champion of Chaos!! Dragunity of the Hurricane!! Charge of the Genex!! Pulse of the Trishula!! Vylon Descends!! Raid of the Inverz!! Judgment of Omega!!

Xyz Startup!! Sacred Star Knights!! Ouroboros, Wicked Dragon of Destruction!! They rely on bouncing themselves to the hand or bouncing other cards to the hand. In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe.

Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers. Genex is an archetype of Machine-Type monsters with various effects.

It is difficult to explain their theme without knowing their backstory. The Genex monsters were made to support the Allies of Justice in fighting the Worm invasion, and were eventually adapted to aid the four elemental tribes in defending themselves. Thus, the Genexes rely on supporting other Attribute-themed archetypes, and combining with them to power them up.

They're lead by Ally of Justice Decisive Armor. Their specialty is countering the opponent's moves in various ways, highlighted by their Synchro monsters, Naturia Barkion, Naturia Landoise, and Naturia Beast, who can freely negate Trap Cards, Monster Effects, and Spell Cards, respectively. They are ancient sealed entities released during the Worm invasion. They rely on discarding themselves from the hand to use their effects, which including swarming the field and retrieving other Fabled cards from the deck or hand.

There is a sub-group called The Fabled. Their leader is Fabled Leviathan. They rely on activating effects when they battle, and their effects mostly rely on field control and swarming. Their strongest monster, Jurrac Meteor, can destroy all cards on the field when it hits.

They seem to be some type of mechanical angels, with the Tuners being based on various shapes. Their "leader" is Vylon Omega. They rely on milling cards for various effects, including swarming and card destruction.

In the storyline, they live for battle and warred with the Gem-Knights until they were forced to work with them to repel the Steelswarm invasion. Their normally strongest monster is Laval Dragon, but with the aid of Vylon Stella they created the stronger Laval Stennon. Unable to control their movements, the "Gishki" managed to resurrect the leader of the "Steelswarms"; however, the "Gem-Knights", with their sense of justice, stood by with the "Constellar" knowing there was still hope left.

Using every amount of their powers, the "Gem-Knights" combine together into the light that would save the world. After being amazed by the fusion power of justice and unity of the "Gem-Knights", the "Constellar" awakened their true power transforming themselves in one being of a legendary dragon. With all this non-stop negative impact giving off, the winds of the Shrine of Mist Valley stirred even more, which unintentionally summoned " Sophia, Goddess of Rebirth ".

With the world threatened, " Constellar Sombre " and " Evilswarm Kerykeion " teamed up to defeat "Sophia". After this, "Sombre" and "Kerykeion" ascend to a higher state of being. For every two Duel Terminal sets released, a guidebook that also includes a promotional card was published. Seven Duel Terminal sets were released in the United States, in addition to two versions of the preview set. Wiki Explore.

Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon. OCG Structures. Explore Wikis Community Central. Register Don't have an account? Duel Terminal. View source.

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